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Capcom VS Snk

Capcom VS Snk menu

Capcom VS Snk Pro Tricks and Secrets

* With regular Kyo, perform a level 1 Final Showdown [ D, DF, F (x2) --> LP]. While the super is being performed rapidly tap the LP button for the duration of the move, when the super is finished, Kyo will shake his finger at the opponent and taunt. He is very vulnerable while this taunt is out, so don't do this if the opponent blocks the super or if the super connects when you are near a corner. Note this can be used to taunt even if the level 1 finishes your opponent, making Kyo the only character who can taunt after scoring the finishing hit on an opponent.

* EX Benimaru's step kick (F + LK) has a glitch to it. If you do the move from the 1P side he will take about 2 steps covering a large distance) and then release the kick, if you do the move from the 2P side he will take one step (very short distance) and then release the kick. (found by setsuna.lee at shoryuken.com forums).

* Yuri supposedly has a new hidden win pose, I have yet to see it so maybe it's really rare just like her hidden win pose in CvS 1. Can anyone confirm this and provide more details?

* Dan has a special intro taunt when fighting against Sagat, also if you actually manage to beat Sagat with Dan (might want to set the difficulty lower for this one...) he has a special win quote.

* Joe's taunt against Sagat is different than normal (what is it with the new characters only special taunting against Sagat?).

* Get to the last boss with over 85 groove points to fight Shin Gouki. He is more powerful than regular Gouki and can throw two air fireballs at once. Not sure if you need a lot of super finishes to get him to appear, but to get 85 groove points by the end of the game it's pretty much a given that you would need a lot of super finishes.

* Have your Groove Points top 60,000 and get about 4 or 5 super finishes by the end of the 3rd match to fight either Morrigan (if you are using Capcom Groove) or Nakoruru (if you are using SNK Groove).

* It's confirmed that there is a way to fight against CPU versions of both O.Iori (using SNK groove) and E. Ryu (using capcom groove). It takes place after the 3rd match (in place of Nakoruru). Personally I have witnessed this 4 times in Arcade mode while meeting the following requirments: get 7 or 8 super finishes by the end of the 3rd match (finish the 3rd match with a super finish, does not have to be a finest KO), and end up with anywhere between 71,000 and 85,000 GP. The hidden boss will show up roughly 1-10 times when you get challenged by Nakoruru upon meeting these conditions. I highly suggest using Terry in SNK, as his power geyser can be thrown out immediately after blocked special moves and super combos to get you easy finest KOs (which send your GP soaring and makes doing this much easier). Pretty hard to see, but that's all the info to go on so far...things that can be eliminated from the steps:

- You don't need to win every single round (if one of your characters is knocked out once, you still have a chance for your partner to come in and finish the round with a super and the hidden boss can still appear).

- You don't need to win EVERY round with a super finish (each time I fought him I flubbed up one of the rounds and finishes with a special move instead). Most need to be finished with supers to meet the requirements.

- You do not need to finish the last match with a finest KO...though you may still need to finish it with a super. Once I counted exactly 7 super finishes using Terry, did not get a finest KO to end the 3rd match and got over 80,000 GP and O.Iori still appeared. (However, each time orochi iori appeared I did get multiple finest KO throughout the three matches...).

Easy ways to get finest KOs against the CPU (at level 8 difficulty) are against Dan and Ken (turtle until you block their level one dragon punch supers and then nail them with a super while they are coming down to land to finish the match). Use EX Kim's level 3 Phoneix Kick or EX Ryo's level 3 Tenchi Hao Ken punch super against regular jumping attacks...if you hit them while they are trying to stick out a jump in attack you will get a finest KO easily as these supers take off a LOT of life.

Capcom VS Snk reviews

Capcom VS Snk review (dreamcast)

Capcom VS Snk Characters
Capcom Characters
Snk Characters
Capcom VS Snk Faqs
Capcom VS Snk move list
Groove points
Capcom VS Snk Pro
Gameplay changes
Cosmetic changes
Tricks and secrets

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