Street Fighter 3 Team Faq
General Move Key
UB, U, UF= Up-Back, Up, Up-Forward
B, n, F= Back, neutral, Forward
DB, D, DF= Down-Back, Down, Down-Forward
P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches
K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks
QCF= Quarter Circle Forward (D, DF, F)
QCB= Quarter Circle Back (D, DB, B)
DP= Dragon Punch motion (F, D, DF)
RDP= Reverse Dragon Punch motion (B, D, DB)
HCF= Half Circle Forward (B, DB, D, DF, F)
HCB= Half Circle Back (F, DF, D, DB, B)
360/720= Rotate Pad/Joystick 1 full circle/2 full circles
ch.= Charge/Hold in direction for 1 second
PPP.../KKK...=Tap P/K repeatedly
(air)= Can also be done in mid-air/while jumping
<AIR>= Can be done ONLY in mid-air/while jumping
*=Super Move (need 1-3 levels of super meter)
--Throws can done by pressing (F/n/B+LP+LK)
--Pursuit Attacks are done after knocking down by pressing (U+K)
--EX Moves are done by performing special moves with 2P/2K
--Original/Custom Combos are activated by (HP+HK)
--Level Ups are done by pressing (MP+MK) with 1 gem
--Ultimate Guard is done by pressing (HP+HK)
--Leap Attacks are done by pressing (MP+MK)
--High Jumps are done by tapping (D,U)
--Rolling can be done by pressing (MP+MK)
--Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B)
--When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B)
--Before hitting the ground after sweeps, Alpha characters can recover with(3P)
--Before hitting the ground after sweeps, SF3 characters can Quick Stand (D)
--Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K)
--Red Earth Characters can Counter during Ultimate Guard (B,DB,D+P/K)
--Ingrid can Counter when blocking (B/F+MP+MK)
--Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials
*NOTE* By holding LK and MK from the time the Versus Screen appears to when
the round begins you can start the match with your secondary character.
<**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked
Chun Li
Special Moves.
Hyakuretsu Kyaku (EX) K, K, K...
Spinning Bird Kick (EX) Ch.D, U + K
Kikouken (EX) HCF + P
Hazan Shuu (EX) HCB + K
Yosou Kyaku [AIR] D + MK
Super Combos.
Kikoshou QCF, QCF + P
Houyokusen QCF, QCF + K
NOTES - The Kikouken, unlike the CvS2 version, travels as it did in SFIII. - Is missing her Tensairanka Super Art. |
Alex
Special Moves.
Flash Chop (EX) QCF + P
Headbutt B + HP
Power Bomb HCB + P
Air Knee Grapple (EX) FDP + K
Slash Elbow (EX) Ch.B, F + K
Air Stampede (EX) Ch.D, U + K
Flying Cross Chop [AIR] D + HP
Super Combos.
Boomerang Barrage QCF, QCF + P
Stungun Headbutt QCB, QCB + P
Hyper Bomb 360 + P
NOTES - The Air Knee Grapple now is angled vertically and is very hard to catch standing opponents with. - Is missing his Spiral D.D.T. Special Move. |
Yun
Special Moves.
Tetsuzankou (EX) FDP + P
Zesshou Hohou (EX) QCF + P
Nishou Kyaku (EX) FDP + K
Kobokushi QCB + P
Zenpou Tenshin HCB + K
Super Combos.
Youhou QCB, QCB + P
Sorai Rengeki QCF, QCF + P
NOTES
- Is missing his Gen Ei Jin Super Art. |
Urien
Special Moves.
Metallic Sphere (EX) QCF + P
Chariot Rush (EX) Ch.B, F + K
Violence Knee Drop (EX) Ch.D, U + K
Dangerous Headbutt (EX) Ch.D, U + P
Super Combos.
Jupiter Thunder QCF, QCF + P
Tyrant Slaughter QCF, QCF + K
Aegis Reflector QCB, QCB + P
NOTES - The Violence Knee Drop now has less range than in the SFIII series, but ES version homes in on opponents. - The EX Metallic Sphere now produced more than one sphere, which it did not in SFIII. - Urien's jumping ability has changed, making some SFIII juggles impossible. - Urien's taunt no longer knocks down an opponent as it did in SFIII. - Urien is missing one win pose. |
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