Vampire Team Faq
General Move Key
UB, U, UF= Up-Back, Up, Up-Forward
B, n, F= Back, neutral, Forward
DB, D, DF= Down-Back, Down, Down-Forward
P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches
K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks
QCF= Quarter Circle Forward (D, DF, F)
QCB= Quarter Circle Back (D, DB, B)
DP= Dragon Punch motion (F, D, DF)
RDP= Reverse Dragon Punch motion (B, D, DB)
HCF= Half Circle Forward (B, DB, D, DF, F)
HCB= Half Circle Back (F, DF, D, DB, B)
360/720= Rotate Pad/Joystick 1 full circle/2 full circles
ch.= Charge/Hold in direction for 1 second
PPP.../KKK...=Tap P/K repeatedly
(air)= Can also be done in mid-air/while jumping
<AIR>= Can be done ONLY in mid-air/while jumping
*=Super Move (need 1-3 levels of super meter)
--Throws can done by pressing (F/n/B+LP+LK)
--Pursuit Attacks are done after knocking down by pressing (U+K)
--EX Moves are done by performing special moves with 2P/2K
--Original/Custom Combos are activated by (HP+HK)
--Level Ups are done by pressing (MP+MK) with 1 gem
--Ultimate Guard is done by pressing (HP+HK)
--Leap Attacks are done by pressing (MP+MK)
--High Jumps are done by tapping (D,U)
--Rolling can be done by pressing (MP+MK)
--Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B)
--When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B)
--Before hitting the ground after sweeps, Alpha characters can recover with(3P)
--Before hitting the ground after sweeps, SF3 characters can Quick Stand (D)
--Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K)
--Red Earth Characters can Counter during Ultimate Guard (B,DB,D+P/K)
--Ingrid can Counter when blocking (B/F+MP+MK)
--Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials
*NOTE* By holding LK and MK from the time the Versus Screen appears to when
the round begins you can start the match with your secondary character.
<**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked
Demitri
Special Moves.
Chaos Flare (ES) (air) QCF + P
Demon Cradle (GC) (ES) FDP + P
Batspin (ES) QCB + K
Negative Stolen 360 + P
Super Combos.
Demon Billion D, F, DF + KK
Midnight Bliss D, F, DF + PP
Midnight Pleasure LP, MP, F, MK, MK
NOTES - Chaos Flare uses its Vampire Hunter animation, and not its more recent Vampire Saviour one. - Demon Billion now creates bat demons; it does not change Demitri into bats. - Midnight Pleasure uses its Vampire Saviour motion, not its Vampire Hunter motion. |
Jedah
Special Moves.
Dio=Cega (ES) (air) QCF + P
Spreggio (GC) (ES) FDP + P
Nero=Fautica (ES) QCB + K
Ill=Spinta (ES) [AIR] HCB + K
Illa=Cega (ES) [AIR] HCB + K, P
Santu=Arrio [AIR] U, U
Super Combos.
Prova=Déi=Cervo HCF + KK, then K
Finalé=Rosso D, D + PP
NOTES - Spreggio is usable as a Special, as it was in Vampire Saviour 2. - To ES Illa=Cega, perform Ill=Spinta with KK. - Santu=Arrio is no longer a Dark Force move. - To connect Prova=Déi=Cervo, press K just before the arm reaches the opponent. |
Anakaris
Special Moves.
Sarcophagus Dance (ES) D, D + P / K
Cobra Blow (ES) B, F + P
Mummy Drop (ES) QCF + P
Royal Judgement (ES) [AIR] QCF + P
Super Combos.
Pharoah Magic (air) MK, LP, D, LK, MP
Pit to the Underworld (S.2) HCB + KK
NOTES - Royal Judgement renders opponents enirely unable to attack. - Pit to the Underworld is unblockable, and consumes 2 super stocks. |
Felicia
Special Moves.
Rolling Buckler (ES) QCF + P, then P
Cat Spike (ES) FDP + P
Delta Kick (GC) RDP + K
Sand Splash (ES) QCF + K
Hellcat HCB + K
Super Combos.
Dancing Flash HCB, F + PP
Please Help Me HCB, F + KK
NOTES - Can climb on walls by holding the direction of the wall. - Can land and sit on opponent's head. |
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