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Street Fighter 3

Street Fighter 3 Menu

[Basic Character Moves] :

Forward Dash : F,F
Back Dash : B,B
High Jump : D, U
F.Long Jump : DB, UF
B.Long Jump : DF,UB
Roll : D when knocked down
Overhead : D,D,P or K

[Parrying] :

Press F to parry high attacks,at the moment of impact.
Press D to parry low attacks,at the moment of impact.

[Air Parrying]:

Press F to parry high attacks,at the moment of impact,lands far from opp.
Press D to parry low attacks,at the moment of impact,lands near opp.

[Judgement] :

If a fight(not a round)ends in a draw the winner is selected by random by
a panel of 3 judges. Judgement can be won very easily by landing and
connecting with a lot of hits,because I won Judgement on Gill once..doubt
I will ever see judgement again. And all three judges vouched for me.
The icon that represents Judgement is the capital letter J.
The Judges are as follows :

[ ZuYuRiA (Sulia) ] :
[ Description ] :

Top Hat [Black]
Blond Hair [Long]
Ringmaster's Jacket [Red]
Pants [Beige]
Knee High Boots [Brown]

[ RiKa (Rika) ] :
[ Description ] :

Black Hair [Long,Tied in Buns]
Traditional Chinese Dress [Blue, Red Flowers Drawn On It]
Heels [Blue]

[ ToKa (Toka) ] :
[ Description ] :

Black Hair [Long, Tied in Buns]
Traditional Chinese Dress [Sky Blue, Yellow Daffodils Drawn On It]
Heels [Sky Blue]

[ ToRi (Tori) ] :
[ Description ] :

Brown Hair [Long, Tied in Buns]
Traditional Chinese Dress [Purple, Bouqet of Flowers Drawn On It]
Heels [Purple]

[ RiRi (Lily) ] :
[ Description ] :

Brown Hair [Long, Tied up in a Knot]
Skin [Tan]
Traditional Indian Dress [Blue]
Sash [Red-Pinkish]
Sandals [Yellow]

[ ANNa (Anna) ] :
[ Description ] :

Blond Hair [Long,Tied in Strands]
Russian Hat [Brown, with White Trim]
Russian Winter Coat [Brown, with White Trim]
Mittens [Brown]
Boots [Brown]

[ FuEA (Flare or Faye) ] :
[ Description ] :

Cap [Black]
Black Hair [Long]
Skin [Brown]
T-Shirt [White]
Elbow Pads [Black, with Purple Trim]
Gloves [Black, with Purple Trim]
Shorts [Black]
Knee Pads [Black, with Purple Trim]
Roller Blades [Black, with Purple Laces]

[EX Specials] :

A faster and stronger version of your Special Moves. The EX Specials
were introduced in the Vampire Savior Series. An eg. to do a EX Special
is this : Urien's Normal Chariot Tackle is done Charge B,F + K now the
EX Special requires you to press KK or KKK like this Charge B,F + KK or KKK.
EX Specials use up some of your Super Meter and not every special move can
be turned into a EX Special. In this FAQ I will make an icon next to which
special moves can be made into EX Specials. A * represents it. All characters can
do EX Specials except for Gouki(Akuma).

[Let's Parry !!!!(Bonus Stage)] :

In the Bonus Stage Sean tosses Basketballs at you and you have to parry them.
You start at Level One and gradually build up to higher levels. There are codes in order
to start you out at a higher level or less.(See Tricks and Codes Section)

[Taunts] :

Taunts can be performed by pressing FP+RK at the simultaneously. The
advantages of taunting are they can hit,can be put into combos,and make your
character's attacks stronger for a certain amount of time. And yes,taunts can be parried.

[Parrying Throws] :

This doesn't necessarily means you can parry alll throws. You can't parry normal throws only
special move throws like.... Sean's Tackle or Ibuki's Kubiori.

[Double Knockout] :

When two players hit each other on the last hit,they both end up being knocked out.
The icon that represents Double K O is the capital letter D.

[Special Knockouts] :

If you KO them with a JP or SK, they reel
back and fall on their knees and you can still
hit them with another ground attack and it does
count as a combo.

To do special moves after a KO, you must two-in-one
or Super Cancel them off the KO hit.

It is also possible to do Super Arts after a special move KO.

[Move Descriptions] :

JP=Jab Punch
SP=Strong Punch
FP=Fierce Punch
SK=Short Kick
FK=Forward Kick
RK=Roundhouse Kick
P=Any Punch
K=Any Kick
Two-in-one(cancel)=If u don't know this you shouldn't be playing Street Fighter at all
also goes by another name "buffering"
x =and any number=means how many times you do a move.
- =means a chain.
opp.= means opponent.
* = means this special move can be changed into an EX Special Move

----------------------------------------
THROW & HOLD TABLE
----------------------------------------
---------------------------------------
SP------FP-------FK------RK
---------------------------------------

[ Ryu ] : T T T T
[ Alex ] : T T
[ Yun ] : T T H H
[ Necro ] : T T T T
[ Ibuki ] : T T
[ Hugo ] :
[ Sean ] : T T T T
[ Urien ] :
[ Elena ] : T T
[ Oro ] : H H T T
[ Yang ] : T T H H
[ Dudley ] : H T
[ Ken ] : T T H T
[ Gill ] : H H
[ Gouki(Akuma) ] :

------------------------------------
CHARACTERS
------------------------------------

[Ryu] :

[Outfit Colors] :

JP-White Gi,Red Hand Guards,Red Headband,Black Belt(default)
SP
FP-
SK
FK-
RK-
FP+SK-

[Special Moves] :

*(Hadouken): D,DF,F + P.
*(Tatsumakisenpuukyaku)[Air]: D,DB,B + K.
*(Shoryuken): F,D,DF + P.
*(Joudan Sokutou Geri): B,DB,D,DF,F + K.
(Sakotsu Wari): F + SP.
(Over-the Shoulder Slam): F,SP or F,FP.
(Leg Throw): F,FK or F,RK.

[Super Arts] :

I. Shinkuu Hadouken : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [5 Hits]
II. Shin Shoryuken : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [4 Hits Close] [6 Hits Far]
III. Denjin Hadouken : D,DF,F,D,DF,F + Hold P to charge. [Stores up to MAX 2 Lvl] [4 Hits]

[Target Chains] :

?

[Target Combos] :

EX Joudan Sokutou Geri,Shoryuken with with any P.

EX Joudan Souktou Geri,jump towards opp. FP or EX Tatsumakisenpuukyaku.

[Super Art Combos] :

EX Joudan Sokutou Geri,Shoryuken with with any P,two-in-one(cancel)into any Super Art.

[Alex] :

[Outfit Colors] :

JP-Green pants/gloves,Red Headband(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

(Head Butt): B + FP.
*(Flash Chop): D,DF,F + P.
(Chokehold): Do a Flash Chop,while the opp. is turned around,B + FP.
(Back Drop): Do a Flash Chop,while the opp. is turned around,F,DF,D,DB,B + P.
(Cross Chop): D + FP .
(Flying Cross Chop): Jump,hold D + FP.
(Chop): F + SP.
*(Air Stomp): Charge D,U + K.
*(Air Knee-Smash): F,D,DF + K.
*(Slashing Elbow): Charge B,F + K.
(Power Bomb): F,DF,D,DB,B + P.
(Body Slam): F,SP or FP.

[Super Arts] :

I. Hyper Bomb : 360 + P. [Stores up to MAX 1 Lvl] [3 Hits]
II. Boomerang Raid : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [5 Hits]
III. Stun Gun Headbutt : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [4 Hits + Stun]

[Target Chains] :

D+SK-D+FK.

[Target Combos] :

?

[Super Art Combos] :

Flash Chop with FP,two-in-one(cancel)into Flash Chop with SP,two-in-one(cancel)into Stun Gun Headbutt.

[Yun] :

[Outfit Colors] :

JP-Blue cap w/yellow trim,Yellow gauntlets,White Shirt,and Black pants(default)
MP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Ze Sho Hohou): D,DF,F + P.
*(Senkyu Tai): D,DF,F + K.
*(Tetsu Zankou): F,DF,F + P.
(Kobo Kushi): D,DB,B + P.
(Fake Kobo Kushi): D,DB,B + 3P.
(Zenpou Tenshin): F,DF,D,DB,B + K.
(Raigeki Shu): During jump,Tap DF or DB+K.
(Senpuukyaku): Tap F,FK .
(Monkey Flip): F,SP or F,SP.
(Knee Pummel): F,FK or F,RK.

[Super Arts] :

I. You Hou : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [3 Hits]
II. Sourai Rengeki : D,DF,F,D,DF,F +P. [Stores up to MAX 3 Lvl] [8 Hits]
III. Genei Jin : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl]

[Target Chains] :

JP-JP-JP.

JP-JP-JP-SK-SP.

JP-SK-SP.

SP-FP,B+FP.

SK-FK-RK.

D+SP-D+FP.

[Target Combos] :

Jump Raigeki Shu with FK,1,4,2,Tetsu Zankou with JP.

[Super Art Combos] :

Jump Raigeki Shu with SK,SK-FK-RK,two-in-one(cancel)into Tetsu Zankou with JP,two-in-one
(cancel)into You Hou.

Jump Raigeki Shu with SK,JP-SK-SP,Tetsu Zankou with JP,two-in-one(cancel)into You Hou,do a
Ze Sho Hohou with FP to juggle.

Jump Raigeki Shu with RK(or JP,hold F + FK-FP)JP-JP-JP,SK-SP,two-in-one(cancel)into Tetsu
Zankou with JP,two-in-one(cancel)into You Hou,juggle with a JP or SP Tetsu Zankou,juggle with
Senkyu Tai with RK(or Ze Sho Hohou with FP,if not in corner).

[Necro] :

[Outfit Colors] :

JP-Light Bluish Skin,Red Tattooes,Purple Hand Guards,Purple Suspenders(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

(Electric Blast): F,D,DF + P tap P rapidly.
*(Rising Cobra): D,DB,B + K.
*(Tornado Hook): B,DB,D,D,DF,F + P.
(Snake Fang): B,DB,D,DF,F + K.
*(Fang Viper): D,DB,B + P.
(Drill Kick): Jump,D + K.
(Shoulder Attack): F,SP or F,FP.
(Frankensteiner): F,FK or F,RK.

[Super Arts] :

I. Magnetic Storm : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [12 Hits]
II. Slam Dance : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [3 Hits]
II. Electric Snake : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [3 Hits]

[Target Chains] :

SK-SP.

[Target Combos] :

?

[Super Art Combos] :

?

[Ibuki] :

[Outfit Colors] :

JP-Beige Ninja Gi,Beige Arm Straps,Beige Shin Guards(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Kunai): Jump,D,DF,F + P.
*(Hien): F,D,DF + K.
*(Kazekiri): B,D,DB + K,tap K.
*(Tsumuji): D,DB,B + K,tap K.
(Raida): F,DF,D,DB,B + P.
*(Kubiori): D,DF,F + K.
(Oiura Ken): Tap FP,FP.
(Rush Elbow): F + SP.
(Koubekudaki): F + FK.
(Bonsho Geri): Tap F + RK.
(Tobi Saru): F + SP or FP(in air).
(Yamikazura): F,FP or F,SP.

[Super Arts] :

I. Kasumi Suzaku : Jump,D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [17 Hits]
II. Yoroi Doushi : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [13 Hits]
Note : If done close it becomes a Super Raida that is more damaging and unblockable.
III. Hashin Sho : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [6 Hits]

[Target Chains] :

?

[Target Combos] :

Jump SK,FK,two-in-one(cancel)into EX Kazekiri.

[Super Art Combos] :

?

[Hugo] : " New Character "

[Outfit Colors] :

JP-Red Shirt,Black Gauntlets with Steel Spikes,Steel Chain,Red Pants,Brown Boots(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Giant Pummel Bomb): D,DB,B + P.
(Moonsault Press): 360 + P.
(Air Toss): F,DF,D,DB,B + K.(Can be followed by Shotdown Backbreaker)
(Shotdown Backbreaker): F,D,DF + K.
*(Monster Lariat): D,DF,F + K.

[Super Arts] :

I. Gigas Breaker : 720 + P. [Stores up to MAX ? Lvl] [? Hits]
II. Megaton Press : D,DF,F,D,DF,F + K. [Stores up to MAX ? Lvl] [? Hits]
III. Hammer Mountain : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [? Hits]

[Target Chains] :

JP x 5.

[Target Combos] :

Jump D + FP,JP x 5.

[Super Art Combos] :

Jump D + FP,JP x 5(x 6 if from behind),two-in-one(cancel)into Hammer Mountain.

[Sean] :

[Outfit Colors] :

JP-Yellow Gi,Red Hand Guards,Black Belt(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*Sean Tackle): D,DF,F + P Hold.
*(Dragon Smash): F,D,DF + P and press P again for 2 hit.
(Ground Roll): D,DB,B + P.
*(Tornado): D,DB,B + K.
*(Ryu Bi Kyaku): D,DF,F + K.
(Over-the-Shoulder Slam): F,SP or F,FP.
(Leg Throw): F,FK or F,RK.

[Super Arts] :

I. Hadou Burst : D,DF,F,D,DF,F + P. [Stores up to MAX 3 Lvl] [1 Hit]
II. Shoryu Cannon : D,DF,F,D,DF,F + P, tap P rapidly. [Stores up to MAX 3 Lvl] [13 Hits]
III. Hyper Tornado : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [12 Hits]

[Target Chains] :

SP-RK.

FP-F + FP.

[Target Combos] :

?

[Super Art Combos] :

?

[Urien] : " New Character "

[Outfit Colors] :

JP-White Hair,Red Skin,White Tong(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Chariot Tackle): Charge B,F + P.
*(Violent Knee Drop): Charge D,U + K.
*(Dangerous Headbutt): Charge D,U + P.
*(Metallic Sphere): D,DF,F + P.

[Super Arts] :

I. Tyrant Punish : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [? Hits]
II. Jupiter Thunder : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [? Hits]
III. Aegis Reflector : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [? Hits]
Note : You can have up to two reflectors on the screen.

[Target Chains] :

JP-SP.

[Target Combos] :

D+FP,two-in-one(cancel)into EX Dangerous Headbutt,Metallic Sphere with JP or Chariot Tackle.

D+FP,two-in-one(cancel)into EX Dangerous Headbutt,D+FP,two-in-one(cancel)into EX Dangerous
Headbutt,two-in-one(cancel)into Metallic Sphere with FP.

Jump FP,D+FP(2 Hits),two-in-one(cancel)into Chariot Tackle.

Jump FP,D+FP,two-in-one(cancel)into Dangerous Headbutt.

Jump RK,D+SK,two-in-one(cancel)into Chariot Tackle.

Jump RK,1-2,two-in-one(cancel)into Chariot Tackle or EX Chariot Tackle.

[Super Art Combos] :

EX Dangerous Headbutt,D+FP(2 Hits),two-in-one(cancel)into Tyrant Punish and Jupiter Thunder.

D+FP,two-in-one(cancel)into EX Dangerous Headbutt,Metallic Sphere with JP or Chariot Tackle
with any K,two-in-one(cancel)into Tyrant Punish or Jupiter Thunder.

Jump FP,D+FP(2 Hits),two-in-one(cancel)into EX Dangerous Headbutt,two-in-one(cancel)into
Chariot Tackle,two-in-one(cancel)into Tyrant Punish or Jupiter Thunder.

Jump RK,1-2,two-in-one(cancel)into Chariot Tackle or EX Chariot Tackle,two-in-one(cancel)into
Jupiter Thunder.

Jump FP,D+FP(2 Hits),two-in-one(cancel)into EX Dangerous Headbutt,two-in-one(cancel)into
Chariot Tackle,two-in-one(cancel)into Aegis Reflector with JP.(Corner Combo)

Jump FP,D+FP(2 Hits),two-in-one(cancel)into Chariot Tackle,SP,two-in-one(cancel)into Aegis
Reflector with JP.(Near Corner Combo)

(Touch of Death Combo)
Jump FP,D+FP(1 Hit),two-in-one(cancel)into Chariot Tackle,two-in-one(cancel)into Aegis Reflector
with JP,Jump FP,D+FP(1 Hit),two-in-one(cancel)into Aegis Reflector with JP,Jump FP,
D+FP(1 Hit),two-in-one(cancel)into Chariot Tackle.(Corner Combo)(50% Damage Combo)

[Elena] :

[Outfit Colors] :

JP-White Hair,White Top,White Tong(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Mallet Smash): F,DF,D, DB, B + P.
(Handstand Kick): B + SP or F + SP.
*(Rhino Horn): B,DB,D,DF,F + K.
*(Scratch Wheel): F,D,DF + K.
*(Spin Scythe): D,DB,B + K.(Repeatable)
(Sliding Kick): Tap DF,RK or DB,RK.
(Leg Toss): F,SP or F,FP.

[Super Arts] :

I. Spinning Beat : D,DF,F,D,DF,F + K. [Stores up to MAX 2 Lvl] [6 Hits]
II. Brave Dance : D,DF,F,D,DF,F + K. [Stores up to MAX 1 Lvl] [10 Hits]
III. Healing : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [Gain 1/4 of energy back]

[Target Chains] :

?

[Target Combos] :

Jump RK,D+SP,two-in-one(cancel)into Spin Scythe or EX Spin Scythe.

[Super Art Combos] :

Jump RK,D+SP,two-in-one(cancel)into EX Spin Scythe with any P,jump up with FP, as they land
wait until they are close to you and juggle with a Spinning Beat or Brave Dance.

[Oro] :

[Outfit Colors] :

JP-Red Sash,Gold Skin(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

(Niouriki): F,DF,D,DB,B + P.
*(Jinchuu Watari): D,DF,F + K,tap K(air also).
(Handstand Kick): F + SP.
*(Nichirinsho): Charge B,F + P.
JP straight,SP little arch,FP arch alot.
*(Oniyanma): Charge D,U + P.
(Hitobashira Nobori): D,DF,F+K (can also be done in air).
(Air Throw): F + SP or FP(in air).
(Neck Crush): F,SP or F,FP.
(Leg Throw): F,FK or F,RK.

[Super Arts] :

I. Kishinriki : D,DF,F,D,DF,F + P,press P close. [Stores up to MAX 1 Lvl] [9 Hits]
Note : That you can also do this in the air. [4 Hits]
II. Yagyou Dama : D,DF,F,D,DF,F + P. [Stores up to MAX 3 Lvl] [4 Hits]
III. Tengu Ishi(Stone) :D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl]

[Target Chains] :

?

[Target Combos] :

?

[Super Art Combos] :

?

[Yang] :

[Outfit Colors] :

JP-Yellow gauntlets,Red Shirt,and black pants(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Tou Rou Zan): D,DF,F + P.(Repeatable)
*(Senkyu Tai): D,DF,F + K.
(Zenpou Tenshin): F,DF,D,DB,B + K.
(Raigeki Shu): During jump,Tap DF or DB+K.
(Byakko Soushouda): D,DB,B + P.
(Senpuukyaku): Tap F,FK .
(Monkey Flip): F,SP or F,SP.
(Knee Pummel): F,FK or F,RK.

[Super Arts] :

I. ?????? : D,DF,F,D,DF,F +P. [Stores up to MAX ? Lvl] [? Hits]
II. Tenshin Senkyu Tai : D,DF,F,D,DF,F + K. [Stores up to MAX ? Lvl] [? Hits]
III. Seieienbu : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl]

[Target Chains] :

SP-FP-D+FP.

SK-FK-RK.

D+SK-D+FK-D+RK.

Jump Raigeki Shu with FK,Raigeki Shu with FK.

Jump FK,Raigeki Shu with FK.

[Target Combos] :

SK,FK,two-in-one(cancel)into EX Tou Rou Zan.

[Super Art Combos] :

Launch opp. with FK,two-in-one(cancel)into Senkyu Tai with FK,two-in-one(cancel)into Tenshin
Senkyu Tai.

[Dudley] :

[Outfit Colors] :

JP-White Shirt,Green pants,Blue Gloves(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Cross Counter[Punch and Cross]): F,DF,D,DB,B + P,press P after they hit you.
*(Machine-Gun Blow): B,DB,D,DF,F + P.
(Fake Ducking): B,DB,D,DF,F + K
*(Ducking Uppercut): B,DB,D,DF,F + K,then K.
*(Ducking Straight): B,DB,D,DF,F + K,then P.
*(Jet Upper): F,D,DF + P.
*(Thunder Bolt): D,DB,B + K.
(Dart Shot): F,RK.
(Quick Jab): F + JP.
(Step Straight): F + FP.
(Lever Blow): Tap F,FK.
(Trip): D+FK or D+RK.
(Rib Crusher): F,SP.
(Dynamite Toss) F,FP.

[Super Arts] :

I. Rocket Uppercut : D,DF,F,D,DF,F + P. [Stores up to MAX 2 Lvl] [11 Hits]
II. Rolling Thunder : D,DF,F,D,DF,F + P,tap P rapidly. [Stores up to MAX 1 Lvl] [8 Hits]
III. Corkscrew Blow : D,DF,F,D,DF,F + P. [Stores up to MAX 3 Lvl] [5 Hits]

[Target Chains] :

D+SK,D+SP,D+FP.

[Target Combos] :

RK,two-in-one(cancel)into EX Machine Gun Blow.

Taunt,two-in-one(cancel)into Thunder Bolt.

[Super Art Combos] :

?

[Ken] :

[Outfit Colors]:

JP-Red Gi,Brown Hand Guards,Black Belt(default)
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

*(Hadouken): D,DF,F + P.
*(Tatsumakisenpuukyaku)[Air]: D,DB,B + K.
*(Shoryuken): F,D,DF + P.
(Inazuma Kakatowari): F+FK.
(Over-the-Shoulder Slam): F,SP or F,FP.
(Knee Smash): F,FK.
(Leg Throw): F,RK.

[Super Arts] :

I. Shoryu Reppa : D,DF,F,D,DF + P. [Stores up to MAX 1 Lvl] [11 Hits]
II. Shinryuken : D,DF,F,D,DF,F + K,tap K rapidly. [Stores up to MAX 2 Lvl] [15 Hits]
III. Shippu Jinrai Kyaku : D,DF,F,D,DF,F + K,tap K rapidly. [Stores up to MAX 2 Lvl] [13 Hits]

[Target Chains] :

?

[Target Combos] :

Jump Tatsumakisenpuukyaku with RK,then Shoryuken with any P.

[Super Art Combos] :

?

[Gill] :

[Outfit Colors] :

JP-Blond Hair,Half Red(Fire),Half Blue(Ice),White Tong
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

(Pyro-Kinesis): D,DF,F + P.
(Cyro-Kinesis): D,DF,F + P.
(Saber Lariat)[ Pyro Heat ]: Charge B,F + P.
(Saber Lariat)[ Cyro Heat ]: Charge B,F + P.
(Psycho HeadButt): Charge D,U + P.
(Moonsault Knee Drop): Charge D,U + K.
(Power Bomb Slam): F,DF,D,DB,B + any P.
(Inazuma Kakatowari): F+ FK.
(Chokehold) : F,SP or F,FP.

[Super Arts] :

I. Resurrection : D,DF,F,D,DF,F + P. [Stores up to MAX 1 Lvl] [Gain 100% of energy back]
II. Meteor Shower : D,DF,F,DF,F + P.
III.

[Air Chains] :

N/A

[Target Chains] :

N/A

[Target Combos] :

D+FP x 2,Psycho Headbutt,two-in-one(cancel)into Saber Lariat [ Pyro or Cyro Heat ].

D+FK,RK.

D+FK,two-in-one(cancel)into Cyro or Pyro-Kinesis.

Psycho Headbutt x 2,two-in-one(cancel)into Saber Lariat [ Pyro or Cyro Heat ].

Cyro or Pyro-Kinesis,two-in-one(cancel)into Saber Lariat [ Pyro or Cyro Heat ].

[Super Arts Combos] :

N/A

[Gouki(Akuma)] : " Hidden Character "

[Outfit Colors] :

JP-
SP-
FP-
SK-
FK-
RK-
FP+SK-

[Special Moves] :

(Gou Hadou): D,DF,F + P.
(Kuchu Gou Hadouken): Jump,D,DF,F + P.
(Shan Kunetsu Hadouken): F,DF,D,DB,B + P.
(Gou Shoryuken): F,DF,F + P.
(Tatsumakizankuukyaku): D,DB,B + K.
(Kuchu Tatsumakizankuukyaku): Jump,D,DB,B + K.
( ): D,DF,F + K.

[Super Arts] :

I. Messatsu Gou Hadou : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [?? Hits]
Note : Can be done in air then its called Tenma Gou Zankuu
II. Messatsu Gou Shoryu : D,DF,F,D,DF,F + P. [Stores up to MAX ? Lvl] [?? Hits]
III. Messatsu Gou Rasen : D,DF,F,D,DF,F + K. [Stores up to MAX ? Lvl] [?? Hits]
* Bonus Super Art *
No matter what Super Art you choose you automatically get the Shun Goku Satsu
Note : All Super Meters must be Full.
IV. Shun Goku Satsu : JP,JP,F+SK,FP

[Target Chains] :

SP-FP.

[Target Combos] :

N/A

[Super Arts Combos] :

Jump FP,FP,two-in-one(cancel)into Tatsumakizankuukyaku with SK,Gou Shoryuken with JP,two-
in-one(cancel)into Messatsu Gou Rasen.

Street Fighter 3 reviews

Street Fighter 3 world impact review (based on dreamcast edition)
Street Fighter 3 third strike review (based on dreamcast edition)
Street Fighter 3 characters
Characters appearing in Street Fighter 3
Characters appearing in Street Fighter 3 2nd impact
Characters appearing in Street Fighter 3 3rd strike
Street Fighter 3 faqs
Street Fighter 3 World Impact move list
Street Fighter 3 3rd Strike FAQ
Street Fighter 3 3rd Strike System Direction [dreamcast]
Street Fighter 3 3rd Strike Jap DC Nexus save [dreamcast]

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