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Street Fighter 4

Street Fighter 4 Menu

Street Fighter 4 development info

Some more information has been released, make of it what you will.

What is out? Parries, alpha counters, tech rolls, custom combos, air blocking, air fireballs.

What is new? A new revenge gauge. The revenge gauge is a four sectioned meter that builds up as you take damage. Once it is full the player can unleash an unblockable attack.

So unblockable attacks are now in SF4. Unsure whether I like that idea or not. I guess I will have to wait and see how quickly this 'revenge gauge' builds up.

Apparently you can cancel this unblockable combo by dashing, this then enables you to use some ex moves as in SF3.

SF4 is going to be 'online'.

Lastly SF4 has something called an ultra combo which is pretty much a really long cinematic super. So the SF cast may have had their specials upgraded to the Marvel VS' levels!

SF IV Info

-Producer is Yoshinori Ono, who worked on SF Alpha, SF III, and oversaw Capcom Fighting Jam

-Ono wants it to be the "second coming" of SF II.

-Online play is planned with potential for microtransactions such as new characters and stages

-Runs in 60FPS

-Gameplay sticking with 2D- Ono wants to "preserve the strategic nature of SF II"

-Camera doesn't budge

-Trying to get "as many SFII characters in as possible"

-Takes place after SFII Turbo and before SF III

-Controls are traditional- "in its current early state, the game feels remarkably close to Super SFII Turbo"

-Game is more aggressive- more about attacking than defending. Many of the SF III and Alpha gameplay systems have been scrapped.

-Producer says they haven't decided what platforms or even if there will be an arcade version. Version Shane played was running on a P.C

-Ono suggests Capcom could make a PS2 or DS version if "they deem the market suitable"

-Ono not enthusiastic about making it an exclusive- wants to get it out on as many platforms as possible :-)

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