A guide to all the Street Fighter games
Guide section to the VS games
Special SF related articles
Fun and games with the SF games
A shrine to my favourite SF character
The women of street fighter
Capcom VS Snk

Capcom VS Snk menu

Capcom VS Snk Pro Gameplay changes

Capcom Groove's super bar now fills when you hit your opponent successfully or when you block their attack successfully. It no longer fills when you take damage. SNK Groove's super bar has a slow startup now, when you hold FP+FK to charge it starts out charging slow then speeds up the longer you hold the buttons down. SNK Groove fills when you take damage but not when you block (moves like Vice's Outrage fills SNK super meters like mad when they hit).

Ratio 1's take more damage when hit by higher ratio characters (especially ratio 3 and 4), they also do much less life to higher ratio characters. All Ratio 3 and 4 characters inflict significantly more damage on both ratio 2 and especially ratio 1s (there are some ratio 3 characters combos that instantly kill a ratio 1 even if they have a completely full life bar, see character Specific changes for more details).

Most jumping LP and LK attacks don't stay out for as long as they used to, and uppercuts in general have less priority as anti air attacks. It's also harder to chaing from ducking LP and LK into FP and HK in chain combos in general. The glitches from the first game appear fixed (Only ONE chunk of super bar is awarded for an entire multi-hit throw, so this means the Capcom multi-hit throw glitch is fixed at the very least).

Also, corner juggles perform differently with juggles off of special moves or supers now, many times the juggle will miss unless you execute the super to juggle super early while you opponent is still high in the sky. Gone are the days of Chun Li super juggle craziness in the corner.

Taunting your opponent adds to THEIR super meter a little bit (around 12%). Useful against people who like leaving their SNK bar almost charager, you can taunt to set it to MAX and then run away as their meter runs down...other than that it's not all that helpful:) (found by James Naumann).

Groove Point System is slightly changed. Using weak attacks will still get you D or C grade which lower your overall groove points. Using a special move or fierce attacks usually gets you either a B or an A grade which slightly raises your groove points (A points occur when your special move hits the opponent as a counter when they are trying to attack you). S points occur when you successfully hit your opponent with a normal move, special move, or super at *any any point* while your oppoenent is still in their super animation. S points also occur if you hit your opponent with your super while they are either just about to hit you with a normal attack or while still in the process of throwing out their special move or super. This means that if you block Kens shoryureppa, and super him as he comes down you will get credit for an S grade (it's much more forgiving to get an S grade in CvSPro). If you finish a match with an S grade, you will be awarded a finest KO, which will cause your GP to soar. To balance this out, the only way to really get high groove points is to get a lot of S grades...as other moves don't cause the groove meter too move much.

CPU AI is much improved in 1 player modes...the CPU does a lot of delayed get ups now and is much more adept at fighting against you in general. Sometimes it does some pretty impossible things...like three Blanka balls in a row without landing (!).

All secrets that are unlockable from the first game are already unlocked from the get go in Pro such as run/dash, hidden backgrounds and EX characters, etc. A new turbo option has also been added to the options menu to allow you to adjust game speed. Since there is nothing else to unlock, the Secret mode from the first game has been removed.

A link mode was added ("Color Convert") that allows you to import your custom colors from CVS 1, or you can use the "Secret Data" option to create a save file for CvS 1 with all the secrets unlocked (for the Japanese version these options only work with the Japanese version of CVS1 only, will not work with the US CvS).

Each of the characters have been altered as well to either balance out loopholes or to make some moves better. These will be explained on a move by move basis in the Cosmetic changes and Tricks and secrets sections.

Capcom VS Snk reviews

Capcom VS Snk review (dreamcast)

Capcom VS Snk Characters
Capcom Characters
Snk Characters
Capcom VS Snk Faqs
Capcom VS Snk move list
Groove points
Capcom VS Snk Pro
Gameplay changes
Cosmetic changes
Tricks and secrets

Link to this site by using the images below.
Affiliates
More Links